About me
The maker behind the designer.
Away from the screen I'm usually making something with my hands — modelling in 3D, watching a print come to life layer by layer, or pouring silicone into a mould. The same instinct drives my design work: understand how a thing is built, then make it better.
Pune, India · Designer & maker
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01 — DIGITAL 3D
Modelling & rendering in 3D.
Where it starts for me — building objects, characters and scenes in 3D, then lighting and rendering them until they feel real. It's design thinking in three dimensions: form, proportion, material and light, all in service of a single readable idea.
02 — FROM SCREEN TO OBJECT
Printing ideas into the real world.
The moment a model stops being pixels and becomes something I can hold. I tune the slicer, dial in supports and tolerances, and troubleshoot the failed prints — the same patient, iterative loop that makes a design ship: test, learn, adjust, run it again.
03 — MOULDING & CASTING
Silicone mould making & casting.
Turning a one-off into something repeatable — building silicone moulds and casting copies in resin. It's precise, messy and unforgiving of shortcuts, which is exactly why I love it: get the master and the mould right, and everything downstream just works.
Also into
A few other things that keep my hands and mind busy.
Photography
Chasing light and composition — the fastest way to keep an eye trained for framing and detail.
Sketching
Pen, paper and quick studies. Ideas move faster by hand before they ever reach a screen.
Tinkering & electronics
Small builds and repairs — taking things apart to understand exactly how they fit together.
Gaming
As much for the interaction and world design as the play — a working masterclass in UX.