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About me

The maker behind the designer.

Away from the screen I'm usually making something with my hands — modelling in 3D, watching a print come to life layer by layer, or pouring silicone into a mould. The same instinct drives my design work: understand how a thing is built, then make it better.

3D modelling 3D printing Silicone moulds Tinkerer
Portrait of Vaibhav Kaushal Pune, India · Designer & maker

Move your cursor over the portrait

01 3D Workrenders & sculpts · drop image here

01 — DIGITAL 3D

Modelling & rendering in 3D.

Where it starts for me — building objects, characters and scenes in 3D, then lighting and rendering them until they feel real. It's design thinking in three dimensions: form, proportion, material and light, all in service of a single readable idea.

Modelling Sculpting Texturing Lighting & render
02 3D Printingprints & prototypes · drop image here

02 — FROM SCREEN TO OBJECT

Printing ideas into the real world.

The moment a model stops being pixels and becomes something I can hold. I tune the slicer, dial in supports and tolerances, and troubleshoot the failed prints — the same patient, iterative loop that makes a design ship: test, learn, adjust, run it again.

FDM / resin Slicing Tolerances Post-processing
03 Silicone Mouldsmoulds & casts · drop image here

03 — MOULDING & CASTING

Silicone mould making & casting.

Turning a one-off into something repeatable — building silicone moulds and casting copies in resin. It's precise, messy and unforgiving of shortcuts, which is exactly why I love it: get the master and the mould right, and everything downstream just works.

Mould design Silicone Resin casting Finishing

Also into

A few other things that keep my hands and mind busy.

04

Photography

Chasing light and composition — the fastest way to keep an eye trained for framing and detail.

05

Sketching

Pen, paper and quick studies. Ideas move faster by hand before they ever reach a screen.

06

Tinkering & electronics

Small builds and repairs — taking things apart to understand exactly how they fit together.

07

Gaming

As much for the interaction and world design as the play — a working masterclass in UX.

The making and the designing are the same craft.

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